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Virtual Reality

The article on virtual reality and the implementation of it in the Harmony Quest project was fascinating to me. I kept wondering about the reasoning for picking the 4 elements. Was this something the students chose to do, or was it decided by the teachers. The discussion of constructivism as related to the use of the technology also interested me. I thought it was unusual though, that the author did not explain how he made the groups in the class.

What it got me thinking about in terms of implementation is Second Life Because the article encouraged (or maybe it was the other one about Art Criticism) teachers developing art-specific software and tools for students, I thought an environment where students can creage might be best.

Also, if students are working in Second Life or another type of VR program, then they can engage in what Shin encourages in terms of creating and critiquing art.

What are your thoughts about how you could use VR or Art Criticism in a technological way in a classroom?

Comments

I think the using technology for art criticism is good idea. I believe that for some students, communication through online is more comfortable and easy. This would help some students to promote thier interests of artworks and to join art class more actively.

I am interested in the idea of students working in groups to develop fan sites in secondlife for something that they are interested in, be it a musician, a TV show, a movie, a comic or a book. I think it would be a great exercise and could easily incorporate some interdisciplinarity. They would need to explian the presence of every object and describe why they chose to represent the space the way that they did. It would be a great way to get students to write about their creative choices. Think visual fan fiction!

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